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1. CRU mobile - in Technical Support/Bugs [original thread]
there has always been an issue where if your clone is still on the ground (Can still be picked up) then you will not be able to select mobile CRUs as a spawn point. if you spawn and cancel on a random location, you should see the MCRU again as a s...
- by Taurion Bruni - at 2014.11.04 18:57:00
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2. I'm capped out - in Technical Support/Bugs [original thread]
cap resets tomorrow, so if you are claiming there is an issue with the cap, then wait untill tomorrow for the new cap to be implemented
- by Taurion Bruni - at 2014.11.04 18:55:00
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3. Can you fix this already damn! - in Technical Support/Bugs [original thread]
Protip; the Enhanced AB is not necessary on a python. Drop it to standard for a XT missile or Complex Shield Booster ;) back on topic though... this issue has caused many of my vehicles of mine to be lost. Seems to happen when I am in the Python ...
- by Taurion Bruni - at 2014.07.29 02:57:00
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4. Time Freezing Then Booted Out Of Match (Lost Python) - in Technical Support/Bugs [original thread]
Cant tell you how many vehicles I have lost to that crap
- by Taurion Bruni - at 2014.07.26 00:35:00
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5. RDV Deployment failure - in Technical Support/Bugs [original thread]
I dont know if anyone has this issue, but sometimes I call in dropships, and this happens to them http://youtu.be/9ykW4MyjbHU
- by Taurion Bruni - at 2014.07.23 02:53:00
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6. ADS Skill bug - in Technical Support/Bugs [original thread]
VikingKong iBUN wrote: Beld Errmon wrote: Taurion Bruni wrote: The ADS skill that allows for an increased rate of fire, increased damage, and increased ammunition is a skill that stacks for the gunners of the vehicle. with pilot and gunn...
- by Taurion Bruni - at 2014.07.09 17:16:00
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7. ADS Skill bug - in Technical Support/Bugs [original thread]
The ADS skill that allows for an increased rate of fire, increased damage, and increased ammunition is a skill that stacks for the gunners of the vehicle. with pilot and gunner at lv 5, the python side turret will shoot at a 100% increased rate, ...
- by Taurion Bruni - at 2014.06.23 21:19:00
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8. Shield Booster problem - in Technical Support/Bugs [original thread]
taking any sort of damage that would cancel your shield regen cancels your booster. CCP has not made any comment on whether that was intended or not.
- by Taurion Bruni - at 2014.04.26 17:02:00
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9. Small Missile reload bug - in Technical Support/Bugs [original thread]
first clip is buggy in my python, fire a shot and reload and it works fine for me
- by Taurion Bruni - at 2014.03.31 15:53:00
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10. Server full, You are now in queue. You will be connected as soon as possilbe - in Technical Support/Bugs [original thread]
I think it was a mass problem, everyone was dc'd at once, server full of people connecting at once
- by Taurion Bruni - at 2013.12.14 03:40:00
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11. [Critical] Server is "Full" - in Technical Support/Bugs [original thread]
Tranquility dc'd me and my squad and now I cannot get back in. I am stuck in queue to be let back in, but I have been waiting for some time
- by Taurion Bruni - at 2013.12.14 03:36:00
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12. [Bug] dropship blows up randomly says 'committed suicide". - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=QnXzbvGoPr4 you could always be this guy...
- by Taurion Bruni - at 2013.10.21 01:54:00
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13. [Bug] Teammates can't spawn on my dropship - in Technical Support/Bugs [original thread]
They know that there is an issue, and a fix is to come SOON(TM) But until now, if your squad cannot find the mcru, tell them to select another spawn point, then cancel deployment, and the dropship should now be a visible spawn. not a smooth fix...
- by Taurion Bruni - at 2013.10.21 01:48:00
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14. (BUG)Vehicle deployment - in Technical Support/Bugs [original thread]
happened to my with my eryx the other day was durring a pc match, and the whole squad got bogged down as we were supposed to fly across the map for a hot drop and run before the enemy could get it, but I had to wait a minute for the ship to drop
- by Taurion Bruni - at 2013.10.08 00:40:00
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15. Removing flying invisible walls - in Technical Support/Bugs [original thread]
these invisible structures are actually flat, square tiles that appear randomly around the battlefield, the few times I have seen them, they have been in the aerial redline border, and any height. the tile itself is a grey-white tile with this pa...
- by Taurion Bruni - at 2013.08.21 01:42:00
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16. [Bug] Current fit: undefined. Quantity: undefined - in Technical Support/Bugs [original thread]
this bug has been around since the start of the game. it has something to do with trying to restock too fast (purchase before fully loaded purchase menu). you have to re-log when this happens. haven't seen this bug for a long time, perhaps a rece...
- by Taurion Bruni - at 2013.08.13 22:59:00
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17. first mod starts stack penalty - in Technical Support/Bugs [original thread]
I did not realize that skills will act as a first mod, thanks for the imput
- by Taurion Bruni - at 2013.08.01 01:49:00
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18. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Oso Peresoso wrote: Taurion Bruni wrote: when placing a shield amplifier on my dropship, The first ward amplifier is supposed to add 15%, but it only adds 80% of the total effect. this continues to affect each one after, causing a massive ch...
- by Taurion Bruni - at 2013.07.31 14:32:00
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19. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Bump
- by Taurion Bruni - at 2013.07.29 05:23:00
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20. first mod starts stack penalty - in Technical Support/Bugs [original thread]
when placing a shield amplifier on my dropship, The first ward amplifier is supposed to add 15%, but it only adds 80% of the total effect. this continues to affect each one after, causing a massive change in total resistance.
- by Taurion Bruni - at 2013.07.28 23:17:00
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